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Real World projects and applications

Explore the projects grouped under Real World in Orbitrum: asset tokenization, identity, connected devices, community applications and a range of business activities. Start with the sub-sector that matches your research, then open the relevant profiles and evaluations.

Projects in Real World

433 projects

Moonwalk FitnessMoonwalk Fitness is a gaming and social media project centered around the MF token. Moonwalk is a GameFi mobile application designed to gamify fitness by offering financial incentives to help users build healthy habits. It aims to solve challenges such as the overwhelming nature of traditional fitness programs, difficulty in maintaining consistency, the intimidating aspects of Web3 technology for average users, and the lack of inclusive and financially accessible fitness solutions for mobile-first and emerging markets.Web3Seed

Learn how to assess projects in this field with Orbitrum Academy.

About this sector

Real World is the name of a broad application category, not a claim that all its projects use the same technology. It includes asset tokenization and traceability alongside categories for manufacturing, consumer activities, energy and other applications. Some of these activities also appear under more specialized sectors in Orbitrum.

How to compare projects

Use the assigned sub-sector and the profile description together. A tokenized asset project, an industrial company and a consumer application may all appear here, but they need different comparisons. Available author commentary can help explain the particular project rather than treating the whole collection as a ranking.

Projects follow the categories assigned in the Orbitrum application. This collection supports research and discovery; it is not an investment ranking.

Industry definitions

Assets Tokenization (8)

Projects associated with tokenized representations of assets.

Identity Verification (3)

Projects providing identity-verification functions.

Art and Collectibles (NFTs) (76)

Projects categorized around art, collectibles and non-fungible tokens.

Decentralized Autonomous Organization (DAO) (86)

Projects classified as decentralized autonomous organizations.

Community-led Decision-Making Processes (2)

Projects with a focus on community participation in decisions.

Internet of Things (IoT) (62)

Projects connecting devices, sensors or physical systems to digital services.

SocialFi (Social Finance) (433)

Projects combining social applications with finance-related functionality.

DecSi (Decentralized Science) (16)

Projects assigned to the application's decentralized-science category.

Real Estate (5)

Real-estate-related projects within the Real World classification.

Marketing / Loyalty (5)

Projects supporting marketing activities or customer-loyalty programs.

Real World Asset (RWA) (472)

Projects classified around real-world assets and related applications.

Traceability (2)

Projects supporting the traceability of products, assets or information.

Entertainment (1,483)

Projects categorized around entertainment products, content or services.

Questions to guide your research

  • What product, service or underlying activity does the project describe?
  • What connects its technology to a documented use case?
  • Which parts of the project has the author actually evaluated?

Questions about this sector

Does Real World mean only real-world asset tokenization?

No. Real World Asset and Assets Tokenization are sub-sectors within a wider Orbitrum category. Other categories include identity, connected devices and several business activities.

Why can a project also appear in another sector?

Projects can have more than one category in the application. A profile can appear in each relevant collection without becoming a different project or a second evaluation.

Relevant research

Authors covering these projects

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